Initial commit
commit
6330da2784
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name: lab-0
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# add your pipline description below
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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||||
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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||||
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# Unit test / coverage reports
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||||
htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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||||
local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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||||
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# Scrapy stuff:
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.scrapy
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||||
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||||
# Sphinx documentation
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||||
docs/_build/
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||||
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||||
# PyBuilder
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||||
.pybuilder/
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||||
target/
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||||
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# Jupyter Notebook
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.ipynb_checkpoints
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||||
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||||
# IPython
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profile_default/
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||||
ipython_config.py
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||||
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
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||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
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||||
# install all needed dependencies.
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#Pipfile.lock
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||||
# poetry
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||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
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||||
# commonly ignored for libraries.
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||||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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||||
#poetry.lock
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# pdm
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||||
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
||||
#pdm.lock
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||||
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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# in version control.
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||||
# https://pdm.fming.dev/#use-with-ide
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.pdm.toml
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||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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||||
|
||||
# Celery stuff
|
||||
celerybeat-schedule
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||||
celerybeat.pid
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||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
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||||
|
||||
# Environments
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||||
.env
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||||
.venv
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||||
env/
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||||
venv/
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ENV/
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||||
env.bak/
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||||
venv.bak/
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||||
|
||||
# Spyder project settings
|
||||
.spyderproject
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||||
.spyproject
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||||
|
||||
# Rope project settings
|
||||
.ropeproject
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||||
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||||
# mkdocs documentation
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||||
/site
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||||
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||||
# mypy
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||||
.mypy_cache/
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||||
.dmypy.json
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||||
dmypy.json
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||||
|
||||
# Pyre type checker
|
||||
.pyre/
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||||
|
||||
# pytype static type analyzer
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||||
.pytype/
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||||
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||||
# Cython debug symbols
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||||
cython_debug/
|
||||
|
||||
# PyCharm
|
||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
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||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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||||
#.idea/
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||||
@ -0,0 +1,21 @@
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MIT License
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||||
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Copyright (c) 2023 Mark Patterson
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Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -0,0 +1,188 @@
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# Console based hangman game.
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import random
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import os
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# Constants
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WORDS = ("python", "jumble", "easy", "difficult", "answer", "xylophone", "hangman",
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"computer", "science", "programming", "mathematics", "player", "condition",
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"reverse", "water", "board", "geeks", "keyboard", "laptop", "headphone",
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"mouse", "printer", "scanner", "software", "hardware", "network", "server")
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HANGMAN_STAGES = (
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"""
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-------
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|/ |
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|
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|
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|
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|
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|
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/|\\
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-----------
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""","""
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-------
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|/ |
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| O
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|
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|
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|
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|
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/|\\
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-----------
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""","""
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-------
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|/ |
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| O
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| |
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|
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||||
|
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||||
|
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||||
/|\\
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||||
-----------
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""","""
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-------
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|/ |
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||||
| O
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| |
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||||
| |
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||||
|
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||||
|
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||||
/|\\
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||||
-----------
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""","""
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-------
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||||
|/ |
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||||
| O
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| /|
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||||
| |
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||||
|
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||||
|
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||||
/|\\
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||||
-----------
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||||
""","""
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-------
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|/ |
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||||
| O
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| /|\\
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||||
| |
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|
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|
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||||
/|\\
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||||
-----------
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""","""
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-------
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|/ |
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||||
| O
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||||
| /|\\
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||||
| |
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||||
| /
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||||
|
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||||
/|\\
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||||
-----------
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||||
""","""
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||||
-------
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|/ |
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||||
| O
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||||
| /|\\
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||||
| |
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||||
| / \\
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|
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/|\\
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-----------
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""")
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# Functions
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def clear_screen():
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"""Clears the screen."""
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os.system("cls" if os.name == "nt" else "clear")
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def get_random_word():
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"""Returns a random word from the WORDS tuple."""
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return random.choice(WORDS)
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def splash_screen():
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"""The splash screen."""
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print("""
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_ _ -----
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| | | | __ _ _ __ __ _ _ __ ___ __ _ _ __ | o
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| |_| |/ _` | '_ \\ / _` | '_ ` _ \\ / _` | '_ \\ | /|\\
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||||
| _ | (_| | | | | (_| | | | | | | (_| | | | | | / \\
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|_| |_|\\__,_|_| |_|\\__, |_| |_| |_|\\__,_|_| |_| |
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|___/ v1.0
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""")
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input("Press enter to continue...")
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clear_screen()
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def hangman():
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"""The hangman game."""
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try:
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# game outer loop
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||||
while True:
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# Setup
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word = get_random_word()
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guessed_letters = []
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guessed_word = ["_"] * len(word)
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wrong_guesses = 0
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# game inner loop
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||||
while True:
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clear_screen()
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print("Hangman game. Try to guess the word. (CTRL+C to quit)")
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print(HANGMAN_STAGES[wrong_guesses])
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print(" ".join(guessed_word), end=' ')
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print("(Guessed letters: " + ", ".join(guessed_letters),")")
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print()
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||||
# check if player has won
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||||
if "_" not in guessed_word:
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print("You win!")
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break
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# check if player has lost
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||||
if wrong_guesses == len(HANGMAN_STAGES)-1:
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print("You lose!")
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break
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||||
# make sure player enters a single letter
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||||
while True:
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guess = input("Guess a letter: ").lower()
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if len(guess) == 1 and guess.isalpha():
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# check if letter has already been guessed
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||||
if guess in guessed_letters:
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print("You have already guessed that letter.")
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else:
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break
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||||
else:
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print("Invalid guess. Please enter a single letter.")
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||||
# add guess to guessed letters
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||||
guessed_letters.append(guess)
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# check if guess is in word
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||||
if guess in word:
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||||
# add guess to guessed word
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||||
for i in range(len(word)):
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||||
if word[i] == guess:
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guessed_word[i] = guess
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||||
else:
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||||
# increment wrong guesses
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wrong_guesses += 1
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||||
# Ask the player if they want to play again
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||||
play_again = input("Play again? (y/n): ").lower()
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if play_again != "y":
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||||
break
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||||
|
||||
print("\nGoodbye!")
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||||
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||||
except KeyboardInterrupt:
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||||
print("\nGoodbye!")
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exit()
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||||
# Main
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||||
if __name__ == "__main__":
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||||
splash_screen()
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||||
hangman()
|
||||
Loading…
Reference in New Issue